Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
Culture pedagogies Gamification SMEs Design support creativity student engagement Creative business economics design innovation Rural collaboration Physical and Digital Environment Wellbeing Administration Design Research Design Promotion Professional Practice Public Policy Communications value Design Management learning Technology communities design thinking Finance Interaction Food Sector Social Metrics Mobile Development Industry Entrepreneurship Bitcoin physiology innovation Participation service design environment group tacit knowledge social innovation Internet of things Sport Knowledge exchange e-learning data artists 3D printing practice-led failure creative potential Concept Development creative industries ICT space appropriation Design Workbased learning temporary spaces HR Marketing social design Storytelling sustainability Digital intellectual property Co-Creation Food Online learning meaning creation Communities of Practice cryptocurrencies Operations
data creativity HR creative potential design innovation Internet of things Marketing Technology Communities of Practice Sport Culture Entrepreneurship economics Professional Practice practice-led failure ICT artists Design social design Design Management Participation Creative Online learning Digital Social Metrics creative industries communities Gamification innovation Co-Creation environment student engagement SMEs Operations design thinking sustainability Industry temporary spaces group tacit knowledge Design support business Interaction Physical and Digital Environment Bitcoin e-learning Communications meaning creation Finance Wellbeing physiology 3D printing Rural social innovation Knowledge exchange space appropriation Storytelling cryptocurrencies service design Workbased learning Food Sector Mobile Development Design Research learning pedagogies intellectual property Food Administration value collaboration Design Promotion Concept Development Public Policy