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RESULTS

Research

Brian McNicoll

As founder of the BAFTA-award winning mobile/social game company Dynamo Games Brian grew a profitable and successful business to a […]

Tags: Entrepreneurship, Gamification, intellectual property, Mobile Development, Technology

Mel Woods

Mel has developed and explored interaction between people to support discovery, foster creativity and affect. Throughout her academic career she has […]

Tags: Design, innovation, Participation, Rural, Storytelling, Technology

business Interaction design innovation collaboration artists physiology Digital creativity Design support pedagogies Design Storytelling data Public Policy Technology Food environment innovation SMEs Design Research group tacit knowledge service design sustainability Co-Creation Industry Social Metrics ICT meaning creation Finance Online learning Physical and Digital Environment intellectual property Participation Mobile Development Marketing Knowledge exchange value HR temporary spaces 3D printing creative industries student engagement social design Communications space appropriation Workbased learning social innovation practice-led Professional Practice creative potential Operations Gamification Bitcoin economics Food Sector Wellbeing Culture Internet of things Creative Design Promotion Sport design thinking communities Rural failure Entrepreneurship cryptocurrencies e-learning Administration learning Design Management Concept Development Communities of Practice

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