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RESULTS

Research

Brian McNicoll

As founder of the BAFTA-award winning mobile/social game company Dynamo Games Brian grew a profitable and successful business to a […]

Tags: Entrepreneurship, Gamification, intellectual property, Mobile Development, Technology

Mel Woods

Mel has developed and explored interaction between people to support discovery, foster creativity and affect. Throughout her academic career she has […]

Tags: Design, innovation, Participation, Rural, Storytelling, Technology

social innovation Wellbeing student engagement practice-led social design data Design support Communities of Practice Design Management Creative Online learning Design Promotion Participation Culture learning value design thinking Workbased learning Concept Development environment communities Bitcoin Internet of things collaboration Design Research creative industries physiology Physical and Digital Environment ICT creativity temporary spaces Industry Professional Practice Storytelling Food Sector creative potential Marketing intellectual property Food 3D printing innovation HR Finance Social Metrics Operations Communications business SMEs Co-Creation design innovation pedagogies cryptocurrencies Mobile Development Design group tacit knowledge failure economics Rural meaning creation Gamification Technology artists Sport e-learning sustainability Public Policy Administration service design Knowledge exchange space appropriation Interaction Entrepreneurship Digital

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