Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
artists Knowledge exchange Culture Sport economics HR Online learning Design practice-led creative potential space appropriation Communications communities Creative intellectual property design innovation design thinking Bitcoin Concept Development Technology Physical and Digital Environment Co-Creation business environment creative industries student engagement meaning creation Workbased learning Communities of Practice Professional Practice SMEs Digital failure Interaction pedagogies Marketing innovation Design Research Public Policy Wellbeing Storytelling ICT e-learning Mobile Development creativity Internet of things Food Sector learning temporary spaces Finance Operations social design sustainability Rural Food data Gamification cryptocurrencies collaboration Participation Social Metrics 3D printing group tacit knowledge Design Management Entrepreneurship service design value Administration Industry Design support physiology Design Promotion social innovation
Interaction Knowledge exchange Co-Creation value Finance Design Promotion Technology Food Food Sector Public Policy Storytelling Wellbeing Mobile Development data social design intellectual property Professional Practice practice-led HR service design Concept Development Creative design thinking economics temporary spaces e-learning social innovation ICT Physical and Digital Environment creative industries Communities of Practice Participation creativity Online learning Entrepreneurship physiology Internet of things communities Design support Gamification Communications Culture Administration Rural SMEs Social Metrics Design Management artists design innovation cryptocurrencies space appropriation collaboration failure student engagement Workbased learning Sport Design group tacit knowledge pedagogies environment Industry innovation Digital meaning creation Bitcoin learning creative potential 3D printing sustainability business Marketing Design Research Operations