Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
Communities of Practice Wellbeing Design Research Knowledge exchange business HR intellectual property Online learning group tacit knowledge failure social design Interaction Technology Internet of things creativity learning communities Design Management pedagogies Food social innovation Design Promotion Participation Marketing ICT creative potential Bitcoin design innovation Workbased learning creative industries environment e-learning Design Rural cryptocurrencies Professional Practice Creative value Operations Industry Design support Entrepreneurship sustainability Gamification economics physiology Sport student engagement Communications service design Physical and Digital Environment Mobile Development Social Metrics Concept Development design thinking Culture Digital SMEs meaning creation Storytelling 3D printing data Co-Creation temporary spaces Administration space appropriation collaboration Food Sector Finance artists Public Policy practice-led innovation
Culture space appropriation Design Research SMEs failure Design Management Public Policy Mobile Development social innovation Communities of Practice collaboration Administration social design service design Workbased learning business Communications Physical and Digital Environment pedagogies Storytelling Food Rural Concept Development Gamification Industry learning HR Bitcoin group tacit knowledge Co-Creation 3D printing Professional Practice Internet of things intellectual property meaning creation ICT Design Promotion Social Metrics creativity Design support Interaction Knowledge exchange Marketing cryptocurrencies e-learning value Food Sector Operations creative industries Sport Online learning communities Technology environment Participation practice-led design thinking sustainability design innovation Finance creative potential physiology Digital student engagement artists Entrepreneurship data Creative innovation Design temporary spaces economics Wellbeing