Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
creative potential 3D printing temporary spaces social innovation Concept Development physiology Design Management Design business Workbased learning Finance Storytelling Communities of Practice group tacit knowledge creativity Entrepreneurship failure artists Social Metrics Rural Communications practice-led cryptocurrencies Administration Technology Food Sector space appropriation service design Mobile Development SMEs Industry economics e-learning Sport Internet of things pedagogies Bitcoin Co-Creation intellectual property creative industries Culture Knowledge exchange Operations Design support Wellbeing meaning creation Gamification design thinking student engagement HR innovation Creative Food Professional Practice learning Digital value sustainability Design Research Marketing data collaboration Participation ICT Interaction Physical and Digital Environment design innovation Online learning social design communities Design Promotion Public Policy environment
Storytelling Participation Gamification Design Management Food Co-Creation student engagement social innovation design thinking Bitcoin group tacit knowledge value Communities of Practice creative potential Administration Interaction ICT failure environment 3D printing physiology Design support Social Metrics sustainability Culture pedagogies Wellbeing Physical and Digital Environment economics meaning creation learning Entrepreneurship cryptocurrencies service design Professional Practice creativity communities Rural Online learning HR Design Research Food Sector business Design temporary spaces artists Digital Communications Finance intellectual property social design Mobile Development space appropriation Industry Sport design innovation SMEs Workbased learning Operations Public Policy Internet of things collaboration Concept Development Creative creative industries e-learning Knowledge exchange Technology Marketing Design Promotion data practice-led innovation