Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
ICT Online learning Communications failure group tacit knowledge temporary spaces Design Management Administration Digital e-learning creative potential Physical and Digital Environment Workbased learning pedagogies value cryptocurrencies Industry Interaction Design Research innovation 3D printing design innovation Design practice-led business Professional Practice economics Food data Design Promotion Gamification design thinking Marketing Sport intellectual property Storytelling service design student engagement learning Rural Culture physiology Food Sector Concept Development Entrepreneurship social design creative industries sustainability Internet of things space appropriation Design support HR communities Participation Wellbeing Mobile Development Social Metrics meaning creation Knowledge exchange Technology Finance Communities of Practice SMEs Co-Creation social innovation artists Public Policy collaboration Operations Creative environment Bitcoin creativity
Design Management Professional Practice Public Policy Food Participation value Entrepreneurship Industry Gamification design thinking SMEs Culture Administration Concept Development environment sustainability creative potential group tacit knowledge Knowledge exchange physiology Workbased learning Co-Creation intellectual property HR Internet of things pedagogies Physical and Digital Environment Rural Communities of Practice Wellbeing social design service design 3D printing Communications learning Storytelling practice-led cryptocurrencies Marketing Food Sector temporary spaces communities Bitcoin creative industries Finance business Interaction student engagement artists collaboration ICT Design Promotion Design support innovation failure Digital Technology Social Metrics Design Research data creativity Design Operations economics design innovation social innovation Sport e-learning Online learning Creative Mobile Development space appropriation meaning creation