Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
group tacit knowledge Design support Marketing ICT Finance e-learning 3D printing value Food Sector practice-led Online learning SMEs Physical and Digital Environment Wellbeing intellectual property HR pedagogies design thinking collaboration Operations sustainability artists innovation Social Metrics Design Management data Storytelling Food social design Communications student engagement Administration Industry Mobile Development business Design Research temporary spaces Rural Participation Sport social innovation Digital Bitcoin physiology learning Culture creative potential creative industries Gamification Internet of things space appropriation Knowledge exchange Communities of Practice Workbased learning service design creativity cryptocurrencies meaning creation Co-Creation design innovation economics Design Promotion Concept Development failure communities environment Entrepreneurship Creative Public Policy Interaction Design Professional Practice Technology
3D printing Communities of Practice creative industries Online learning Social Metrics communities value learning service design Food Professional Practice Marketing Public Policy Gamification SMEs failure HR student engagement creative potential Design support social innovation practice-led Finance Creative cryptocurrencies Co-Creation design thinking Design sustainability Communications Workbased learning pedagogies Knowledge exchange data Storytelling Administration social design Interaction e-learning Technology Design Management Bitcoin physiology artists design innovation Industry Culture Internet of things Wellbeing collaboration Rural creativity space appropriation Mobile Development Concept Development ICT Entrepreneurship intellectual property economics meaning creation Sport Operations environment Participation temporary spaces innovation group tacit knowledge business Food Sector Physical and Digital Environment Design Research Design Promotion Digital