Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
design thinking Sport SMEs Finance Interaction intellectual property service design space appropriation Communities of Practice business temporary spaces creative industries Communications Operations communities social design Participation artists Wellbeing Storytelling sustainability Marketing Rural Professional Practice Design Management Design ICT collaboration Workbased learning value Entrepreneurship Administration pedagogies physiology Concept Development social innovation Social Metrics cryptocurrencies student engagement Technology creativity group tacit knowledge Design support data 3D printing practice-led HR Design Promotion Culture meaning creation Physical and Digital Environment Mobile Development e-learning Design Research economics Digital Creative innovation Public Policy Bitcoin Co-Creation learning Knowledge exchange failure Online learning creative potential Industry environment Internet of things Food Gamification Food Sector design innovation
Storytelling artists SMEs Design Promotion Food Sector Communities of Practice Digital Wellbeing physiology practice-led social innovation Communications Physical and Digital Environment creative industries Culture Co-Creation service design Bitcoin failure value Rural sustainability temporary spaces student engagement Gamification communities Professional Practice design innovation Knowledge exchange Workbased learning Entrepreneurship environment Design support design thinking Public Policy business collaboration Operations Marketing Technology Creative creative potential space appropriation Design social design data innovation economics Administration Concept Development Design Management Internet of things Finance Online learning Sport ICT cryptocurrencies Participation creativity 3D printing pedagogies HR learning meaning creation Food Design Research group tacit knowledge Industry Mobile Development intellectual property Social Metrics Interaction e-learning