Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
Marketing creativity creative industries Professional Practice Design collaboration social design sustainability artists Finance Physical and Digital Environment environment learning social innovation Storytelling intellectual property Food Sector Industry Design support SMEs group tacit knowledge Communities of Practice economics Participation Gamification temporary spaces creative potential Food Social Metrics Administration Rural service design value Creative physiology Entrepreneurship business Communications Public Policy design innovation Digital failure practice-led innovation student engagement Interaction 3D printing design thinking Design Research Mobile Development Co-Creation Technology Concept Development space appropriation Bitcoin e-learning pedagogies Operations Knowledge exchange Sport communities HR Wellbeing Internet of things meaning creation cryptocurrencies Culture Design Promotion Design Management Workbased learning Online learning data ICT
Wellbeing Communities of Practice HR Operations economics Participation student engagement Gamification design innovation Physical and Digital Environment Workbased learning Interaction Design Research Creative Design creative potential Rural service design sustainability Professional Practice design thinking space appropriation e-learning Technology ICT collaboration Design Promotion cryptocurrencies physiology Bitcoin artists Online learning Finance environment Concept Development Entrepreneurship innovation communities temporary spaces practice-led Design support failure group tacit knowledge creative industries Food Knowledge exchange Sport learning Social Metrics Administration Culture intellectual property Co-Creation Digital Public Policy Mobile Development value Industry social innovation data SMEs creativity business 3D printing pedagogies Food Sector Marketing Internet of things meaning creation social design Design Management Storytelling Communications