Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
Food Sector Co-Creation e-learning Gamification 3D printing Finance Sport Entrepreneurship Digital cryptocurrencies value artists Rural Design Research Concept Development Mobile Development Bitcoin Marketing service design communities meaning creation Professional Practice environment Administration Communications social design Communities of Practice failure Social Metrics creativity economics Participation Wellbeing Interaction temporary spaces business creative potential design innovation Internet of things Online learning Workbased learning data creative industries Knowledge exchange Culture Design Management Physical and Digital Environment student engagement collaboration sustainability ICT Design Promotion social innovation Design HR Food learning Creative Public Policy Industry design thinking innovation group tacit knowledge physiology space appropriation practice-led Storytelling Design support pedagogies Technology SMEs intellectual property Operations
intellectual property Knowledge exchange communities Storytelling Wellbeing service design business Bitcoin space appropriation Marketing design thinking social design meaning creation temporary spaces practice-led value 3D printing group tacit knowledge Design Promotion pedagogies student engagement Industry Gamification Finance Participation Online learning Communications data Public Policy Design Food Sector Design support Administration Entrepreneurship Physical and Digital Environment Social Metrics innovation Digital Culture Professional Practice artists HR Creative ICT cryptocurrencies Communities of Practice failure creative industries social innovation physiology Technology Design Research Co-Creation economics Concept Development creativity Design Management Rural learning sustainability creative potential Workbased learning Internet of things Mobile Development collaboration Interaction e-learning Food SMEs environment Operations design innovation Sport