Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
Internet of things design thinking social design Industry Culture environment intellectual property meaning creation social innovation data sustainability Knowledge exchange Design Promotion Technology Sport Design Research pedagogies Wellbeing collaboration Food 3D printing Social Metrics ICT Gamification Food Sector Rural Professional Practice innovation Creative Concept Development Entrepreneurship Co-Creation student engagement Interaction artists Participation practice-led learning Storytelling Administration Operations Public Policy Communities of Practice Marketing cryptocurrencies Digital Communications space appropriation creativity creative industries Finance Physical and Digital Environment creative potential e-learning failure Workbased learning communities Design Management Bitcoin Mobile Development Online learning Design support SMEs HR value service design economics temporary spaces design innovation group tacit knowledge business physiology Design
Culture temporary spaces Administration Food Sector Internet of things Bitcoin Physical and Digital Environment Communities of Practice Public Policy environment cryptocurrencies Creative creative potential Technology physiology Entrepreneurship Digital Design Management Participation meaning creation Finance Workbased learning creativity communities SMEs Interaction Design Social Metrics Online learning HR e-learning creative industries Food Sport intellectual property group tacit knowledge failure Communications student engagement space appropriation Professional Practice social design practice-led social innovation Wellbeing design thinking Operations innovation collaboration sustainability value Design Promotion design innovation learning Mobile Development Industry data pedagogies Design Research 3D printing Knowledge exchange Concept Development Storytelling economics Co-Creation service design Marketing Rural Gamification artists Design support business ICT