Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
pedagogies creative industries learning Rural Concept Development Internet of things design thinking Interaction Wellbeing Design Research service design Workbased learning social innovation Design Promotion temporary spaces collaboration artists creativity Industry Participation Culture Technology Operations group tacit knowledge creative potential economics Communities of Practice Storytelling e-learning Design Management ICT Online learning Entrepreneurship Gamification meaning creation Design support environment design innovation Digital Food Mobile Development data space appropriation Sport sustainability Marketing Food Sector SMEs value Communications Knowledge exchange Public Policy 3D printing Professional Practice Finance failure cryptocurrencies business intellectual property communities physiology Creative Co-Creation student engagement Bitcoin Administration innovation practice-led HR social design Social Metrics Physical and Digital Environment Design
Entrepreneurship Bitcoin Industry Design Operations Physical and Digital Environment service design space appropriation collaboration Design support Workbased learning learning Finance communities Food Sector Wellbeing creative potential Culture Communities of Practice social design practice-led innovation Rural Internet of things Administration e-learning physiology Online learning Professional Practice design thinking data cryptocurrencies Design Promotion Participation 3D printing Mobile Development ICT Concept Development Design Research Creative Design Management group tacit knowledge Food Technology Interaction Public Policy pedagogies Social Metrics Marketing student engagement failure intellectual property Co-Creation sustainability economics Gamification social innovation business artists Storytelling creativity meaning creation environment creative industries Sport temporary spaces HR design innovation Communications SMEs Digital Knowledge exchange value