Diego Zamora is a PhD candidate at the Edinburgh College of Art, exploring the interrelations between 3D printing technology and craft. His research is funded under the AHRC Design in Action knowledge exchange hub. He holds a Masters in Product Design from Edinburgh College of Art and an undergraduate degree in Design Engineering from Alfonso X University. He has undertaken research in the areas of consumerism and identity, DIY culture and gamification. Diego has professional experience as a project manager of solar energy systems and has worked as a swimming pool and spa designer.
ECA, University of Edinburgh
Culture social design design innovation group tacit knowledge design thinking space appropriation practice-led business Wellbeing Design support Marketing Interaction Mobile Development Public Policy Professional Practice Physical and Digital Environment learning communities economics creative industries Technology meaning creation Sport Finance Digital Food Gamification student engagement service design environment Design Promotion sustainability Design Management HR e-learning Co-Creation social innovation cryptocurrencies Design Research temporary spaces creativity physiology Storytelling creative potential Rural collaboration value failure Food Sector Creative Workbased learning Social Metrics Entrepreneurship ICT artists Concept Development 3D printing pedagogies Online learning Industry Knowledge exchange intellectual property Bitcoin SMEs Participation Communications innovation Internet of things Administration Communities of Practice data Design Operations
Workbased learning Public Policy Gamification economics Communications e-learning practice-led cryptocurrencies Knowledge exchange Culture Rural design innovation Bitcoin Mobile Development Participation data Design Promotion Technology Administration HR failure Storytelling meaning creation Professional Practice artists Food Sector Design innovation Co-Creation Operations SMEs social design Interaction Food Design Research Digital physiology Finance Physical and Digital Environment Marketing Internet of things student engagement Social Metrics Design support Sport Concept Development value environment Online learning group tacit knowledge space appropriation service design intellectual property sustainability learning Entrepreneurship Industry Creative 3D printing creativity Communities of Practice Design Management ICT communities pedagogies collaboration social innovation business temporary spaces Wellbeing design thinking creative industries creative potential