We were delighted to host DiA / DARE Prize for Commercial Potential winners, A Fox Wot I Drew, at a special educational event on Friday 22nd Jan to coincide with the official launch of their first mobile game BAUM.
Held at the University of Dundee’s Dalhousie Building, the morning event welcomed local school pupils from across Dundee who were given the opportunity to meet the team and play the game, before Dan and Dom of AFWID, along with brand designer Lyall Bruce (Sooper Double D) and DiA’s Business Partnership Manager Brian McNicoll, gave a talk on their experiences of starting an independent games company with cross-institutional support.
To view STV Dundee’s coverage of the event, click here.
Available in 12 languages, BAUM (translated from the German for ‘tree’) is an enchanting, highly-addictive 2D puzzle platformer, inspired from sources as varied as Sonic the Hedgehog and Gustav Klimt’s famous mural ‘The Tree of Life’. Simultaneously exciting and tranquil, the games challenges you to guide your raindrop through twisted tree limbs, flowers, thorns, mushrooms and more using the power of wind across a beautifully designed backdrop.
A Fox Wot I Drew is the brainchild of the trio of Dominic Littler, Dan Allan and Kai Creedon, who originally joined forces for Abertay University’s `Dare To Be Digital’ competition in 2014, where they won the inaugural Design in Action / Dare to be Digital Prize for Commercial Potential, worth £20,000 (supported by Creative Scotland).
“We are thrilled to have launched our first game and really excited that it has gone straight into the Apple store and in twelve different languages, giving us a global audience straightaway,” said Dom Littler, Creative Director for A Fox Wot I Drew.
The extra efforts by the team to internationalise the game paid off with BAUM securing the No.1 app slot in countries as diverse as Oman, Malta and Bolivia in its first week of release.
BAUM is available to buy from iTunes for £1.49.